With nelsons Nelsons face I tried using the morph modifier but I could not seem to get the hang of it. For some reason it kept throwing up errors I believe this is due to the biped. So in the end I decided to use soft selection and move the vertices's and key frame. I spent a long time making the eye lid go around the eye for the blinking, but after doing that I found if you just move the eye lid down it does not matter if the lid intersects with the eye, it has exactly the same effect! I will know next time.
I also spent a long time on camera angles and the lighting I ended up using a very simple target light and just rotating it around. I went on a few media sites and found that a shot looking down on a character shows venerability and fatality so I decided to use this type of shot in my scene. To be honest I am very pleased with the final render.
Thursday, 13 December 2007
Wednesday, 28 November 2007
Tuesday, 27 November 2007
the man who made it all happen
I had a few problems with this chap as I am sure most of you know about! but I got there in the end. I'm relay pleased with the jacket especially. I managed to find a material e.g. my motocross helmet cover, witch pretty much matched nelsons jacket exactly so I took a few pics messed around with it in photoshop, uvw mapped it job done, all in all I had 10 different jacket materials you will probably notice the differences in the render's I post. The trousers I found a really simple tutorial on "tutorialised" witch done the trick. I also managed to find a close up of his jacket buttons so I had them away quite pleased with the out come there.
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