With nelsons Nelsons face I tried using the morph modifier but I could not seem to get the hang of it. For some reason it kept throwing up errors I believe this is due to the biped. So in the end I decided to use soft selection and move the vertices's and key frame. I spent a long time making the eye lid go around the eye for the blinking, but after doing that I found if you just move the eye lid down it does not matter if the lid intersects with the eye, it has exactly the same effect! I will know next time.
I also spent a long time on camera angles and the lighting I ended up using a very simple target light and just rotating it around. I went on a few media sites and found that a shot looking down on a character shows venerability and fatality so I decided to use this type of shot in my scene. To be honest I am very pleased with the final render.
Thursday, 13 December 2007
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